Iām now running a render also with just 200 samples which is not a lot. Just curious how the result will be.
I saw you put the frames per second on 60, I lowered that to 24fps. Normally if you render an animation at 24fps it wonāt appear fluent since every frame is crisp. A solution is to render more frames per second but that will also cause a much longer render time.
Another solution is to apply motion blur. While that is certainly slower than a render without motion blur itās way faster than increasing 24fps to 60fps. A lot of footage we see on TV/Cinema is just 24fps and it appears smooth because of motion blur. Because weāre also very used to a bit of blur, or a lot depending on the pace of a scene, it will feel natural.
Thatās of course a choice you make. I personally like a bit of motion blur because it feels ānaturalā. If the blur is too much, I just give the animation more frames.
For 24fps you should use a 1/48s of motion blur so thatās what I did now. And well, will see the results when itās done. This is a page which talks about frame rates and shutter speeds.
Understanding Frame Rates vs Shutter Speed - Film Riot
Weather you do the motion blur in KeyShot or in post, without any blur it already feels like a render. Since no blur would mean a crazy infinitely fast shutter speed while in real life that does not exist. Of course, we have all freedom with renders so in the end itās also a matter of taste like everything. Just wanted to point it out since you can put the time you put into extra frames also in more samples if needed for example.
Iāll get back to this thread with the results.