Bad animation quality.

Hello again, new issue this time. Trying to make an animation of a ticking clock, but the quality of the animation is terrible. But the quality of a single rendered image is fine.

Single Image Render:

Animation Render of same file:

Here’s the link to the keyshot scene.
BALL_CLOCK

Is there something obvious I’m missing?
I’ve done simple animations before and they’ve all worked fine!

Thanks
Luke

I’m going to assume it’s your render settings. How many samples are you setting for your animation frames? Also if you’re using maximum time rather than samples I recommend using samples.
Check that your ā€œstill image output settingsā€ are the same as your animation output, it could be you’re rendering at a lower or higher resolution accidentally.
Finally (they may have fixed this) you might have had performance mode on?

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Hey thanks for the reply. So checking the settings.
Performance mode is off.

still image screen shot:

Animation Settings:

Options:

  1. 200 samples is too low for this resolution and scene I think.
  2. Do you use denoise in image settings? I see some flickering, it could be due to noise itself or denoising result.
  3. Try to output not only encoded video, but frame sequence, will be easier to find where things going wrong.
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I would -never- output an animation as video in KeyShot Studio like Oleksii says. The video will be compressed without you having any influence on the way it gets compressed. And compression will always cause a reduction of quality, especially sharpness.

I always render stills and there are plenty of tools where you can stitch those images together giving you a video in the quality that you think fits.

The flickering should be less in KeyShot Studio 2024.3 I think since they worked on that particular denoising ā€˜habit’ which causes flickering backgrounds. I wanted to try to render your scene but need access to the file first :wink:

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Thanks for both your inputs. I’ve yet to update to Keyshot Studio so will do that tonight. I think maybe the ticking animation is causing some issues with the render.

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I’m now running a render also with just 200 samples which is not a lot. Just curious how the result will be.

I saw you put the frames per second on 60, I lowered that to 24fps. Normally if you render an animation at 24fps it won’t appear fluent since every frame is crisp. A solution is to render more frames per second but that will also cause a much longer render time.

Another solution is to apply motion blur. While that is certainly slower than a render without motion blur it’s way faster than increasing 24fps to 60fps. A lot of footage we see on TV/Cinema is just 24fps and it appears smooth because of motion blur. Because we’re also very used to a bit of blur, or a lot depending on the pace of a scene, it will feel natural.

That’s of course a choice you make. I personally like a bit of motion blur because it feels ā€˜natural’. If the blur is too much, I just give the animation more frames.

For 24fps you should use a 1/48s of motion blur so that’s what I did now. And well, will see the results when it’s done. This is a page which talks about frame rates and shutter speeds.

Understanding Frame Rates vs Shutter Speed - Film Riot

Weather you do the motion blur in KeyShot or in post, without any blur it already feels like a render. Since no blur would mean a crazy infinitely fast shutter speed while in real life that does not exist. Of course, we have all freedom with renders so in the end it’s also a matter of taste like everything. Just wanted to point it out since you can put the time you put into extra frames also in more samples if needed for example.

I’ll get back to this thread with the results.

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This is a MP4 from stills out of DaVinci Resolve. I forgot to enable denoise though. The odd thing with the noise in KeyShot Studio is that the noise is static and doesn’t move. I think many other renderers make sure the noise had randomness in animations, same as the noise you get while actually filming.

Not sure if the mp4 gets compressed again by being placed here so here’s my exported mp4: https://we.tl/t-fTCerEiVzs

If you want I can do one with denoise as well, thought I had it enabled. But this is with just 200 samples and not too bad I think. I don’t have the flickering but well, could be because I disabled denoise.

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Hey Oscar thanks so much, no need to do anymore youve done so much already and I need to render it myself to learn!

So if i up the samples with that make it sharper?

You’ll have less noise if you raise the amount of samples. It simply shoots of more rays of light so the result will be cleaner.

If you look for sharpness you can use the 'ā€˜sharpness’ tool in the image tab which does a good job. But if you render out a bunch of stills instead video you can do it just as easily in a video editor. That gives you more control.

Another advantage of rendering stills instead of video is you can basically have the render interrupted and just finish the range of frames. Came in handy for me since while rendering I did other stuff on my PC and had to restart. So I just started again after the last frame.

The result is a bit depending on what your scene is but a program like Topaz Video AI is actually also clever in upscaling video (or stills) or converting video from 24 fps to 50 fps for example. If you’re testing things or need to save time on renders that can really be worth to take a look at.

In my experience the AI models of Topaz works best if they can ā€˜recognize’ objects which can result in even a better output than input which is pretty awesome. Especially when upscaling video that’s true, if you want it to calculate extra frames it works always really well in my experience.

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Sorry I’ve just come back to this post now. Yes I try to do 2500 samples per frame and I never do more than 25. Some scenes won’t need that much though, gauge it on your pc and the render itself. Have a look at sectioning off the render to see how many samples you might need.

Looks like you’ve got all the info here to get a nice render out of your animation now!

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Yeah, this has all be a great help and making me improve, thanks for all your inputs and suggestions. Look out for a cool animation of this clock soon!

Thanks

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